Monthly Archives: June 2016
It’s been awhile since I posted anything but I have a good excuse – I’ve been learning Maya the last two semesters at Middlesex County College in their new Gaming and Animation program which was started by Richard Thompson.
In the past, I’ve taken single classes in Maya at the School of Visual Arts and Mercer County Community College but I wasn’t able to continue any further for various reasons and as a result the knowledge that I acquired didn’t “stick” with me after the classes were over because I wasn’t using the program day-to-day. Over a year ago, I found out that there was an affordable 3D Animation program near where I lived so I decided that this was a good opportunity for me expand my skill sets by learning Maya again from the beginning and then sticking with the program so that I could continue beyond the simple 3D modeling and animation that I had learned in the two prior Maya classes I had taken. Now that I’m on summer break, I plan on updating and tweaking some of the class projects that I’ve worked and posting them for all to see.
The first project that I worked on was a 3D model based on a logo for our 3D Design class created by one of the students in the class (the class voted on their favorite after seeing all the students’ sketches). It was fun getting familiar with the interface again and then walking through the initial steps of working on the 3D model in class with the teacher. The interesting thing was later working at home along with the prepared Vimeo tutorials created specifically for the class. This was a new teaching approach for me and quite helpful since I could play the video over and over again until I got the model the way I wanted it.
In the end, the most interesting thing for me was taking the 3D model that I had created in Maya, converting it to a file format that that the 3D printer could read, and then printing the model. I’ve never had anything 3D printed before and I would be really interested in doing it again.