Back to Learning C4D
It’s been awhile since I last worked with Cinema 4D so I figured I start with something simple so I could get used to the program again and continue with my Cinema 4D self-education. I decided to use a book called Cinema 4D Beginner’s Guide by Jen Rizzo for my reintroduction. Going through the book I found that some of the text was written in a confusing manner but having some prior knowledge of Cinema 4D helped me get through those issues. Despite a few glitches in the text, I would say that this book is a pretty good guide for a beginner so far. The initial exercise has been to create an office with furniture in it and in the process learn about the different kinds of modeling techniques that can be used with Cinema 4D. The book teaches you how to model using the building blocks of modeling – Edges, Faces, and Points. Once you’re done with that you move on to the “cool” modeling tools like Splines, NURBS, HyperNURBS, and Deformers. I’ve become a big fan of Deformer tools, one of which I used to bend a skinny flat box into the curved seat of the desk chair. Pictured above is the initial part of the exercise. I’ll be posting my progress every few days and hopefully ending up with a pretty cool short animation. After I’m done with this book I think that I’ll try Greyscale Gorilla’s Introduction to Cinema 4D which should take my C4D schoolin’ up a notch.