Learning Maya, Adding Detail
My Maya project, recreating a Jean Tinguely kinetic sculpture, is coming along. Modeling in 3D space is just a different kind of thinking for me, though it’s very similar to sketching in a way. With a sketch, you rough out the drawing and build the drawing up until it has the detail that you want. When you’re working with Maya, or any 3D program I would assume, it seems like you have to take a similar approach. You start off with a simple object (a cube, sphere, or cylinder to name a few of objects) and then add detail by pushing and pulling vertices, edges, and faces until you get the detail you want. The thing that I’m still getting used to is how many different ways to push and pull vertices, edges, and faces there are. To think that I thought Photoshop and After Effects were complex programs. Maya might be edging them out.
I think my 3D object has come pretty far compared to my first posting, now I just have to add the “arms” and make sure that I can animate it. I think that once I apply a texture to it and put it in an environment with good lighting, it’s going to be a nice portfolio piece.