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Home › 3D Animation › Learning Maya, Step 1

Learning Maya, Step 1

by meatanpotatoes on March 05, 2013 in 3D Animation, Maya with No Comments

Tingley Maya Sculpture, Step 01

Most recently I enrolled in the Mercer County Community College 3D Animation Certificate Program. My first class in the program is 3D Modeling 1 with Autodesk’s Maya. Wow! Maya is powerful and there’s just so much to know. Our first big assignment is to create a machine which later in the semester we’ll be animating. I was going to do Rock ’em Sock ’em Robots but the instructor said that a lot of students create robots, cars, or guns and that I should create something “different”. After seeing some examples of projects done by the instructor’s prior students I was inspired to create a 3D model of a Jean Tinguely kinetic sculpture that I saw while visiting my friend, Joel Radvanyi, in Basel, Switzerland. I’ll be showing from time-to-time the steps taken in creating the model. So far I’m at the stage of creating the basic shapes that make up the sculpture and once I get everything laid out, I’ll be getting more intricate with the shapes. One thing I can say is that I’m not a big fan of Maya’s drawing tools so I’ve been drawing some of the shapes in Adobe Illustrator and bringing them into Maya to be extruded and revolved. Anyway, here’s where I’m at today…

 

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Tags: 3D animation, Adobe Illustrator, Maya

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