Tag Archives: Brooklyn Nets
Wow! It’s been more than a month since I last updated my blog. I’ve been pretty busy freelancing at Fox Business Network creating on air graphics and teaching myself Cinema 4D. Now back to Cinema 4D! In the process of learning about extruding, lighting, texturing, and animating I figured that I was far enough along where I could actually apply what I’ve learned so far. So I decided to “update” the Brooklyn Nets Promo that I created in After Effects awhile ago. In the original version of the video the Brooklyn Nets logo is flat and there’s no real movement to it. In the new version, I replaced the flat Brooklyn Nets logo with a 3D version and there’s a lot of movement to it (basketball spinning and shield swinging from left to right).
The whole process was a very good learning experience, especially when it came to the integration of Cinema 4D with After Effects CC. I’m a big fan of how you can make changes in Cinema 4D, save the changes, and once you move over to After Effects the changes from C4D are almost instantly reflected. The only issue that I ended up having though was with the “in-box” shaders (textures) that came with C4D showing up in AE. For some reason AE doesn’t recognize the shaders and as a result you get a flat, dark C4D object in AE. I did a little research on the interwebs and this issue appears to be a bug between the 2 programs. The work around was outputting an animation sequence from C4D and importing the sequence into AE for final output. Below is a screen shot from the original video showing the flat 2D Brooklyn Nets logo. Hope you like the update. Let me know.